Scrum Compass
The Scrum Compass cards are based on the Scrum Guide.
Cards contain the accountabilities of the Developers, the Product Owner, and the Scrum Master. Additionally, the deck contains the accountabilities of the manager operating in the Scrum team environment.
Although the Scrum Guide itself does not mention the role of the manager, the role of the manager does not disappear. The character of this role changes. This is confirmed by many Scrum implementations.
The primary purpose of the Scrum Compass is to help Scrum practitioners apply Scrum principles properly. Cards are used to educate people who want or already use Scrum to make products or provide services.
The Scrum Compass does not impose the rules of application described in the accountability cards. However, their application increases the chances of success. If you have a role in the Organization, you can use the blank cards to add these accountabilities (option available only on printed cards).
This template was created by Tomek Pawlak.
The Team Canvas (Basic)
Works best for:
Agile
The Team Canvas (Basic) offers a simplified framework for aligning on goals, roles, and processes within Agile teams. It provides structure for defining purpose, clarifying responsibilities, and visualizing the working environment. By fostering open communication and shared understanding, this template facilitates collaboration and increases team cohesion, empowering you to create a shared vision and drive collective success.
Quick Retrospective Template
Works best for:
Education, Retrospectives, Meetings
A retrospective template empowers you to run insightful meetings, take stock of your work, and iterate effectively. The term “retrospective” has gained popularity over the more common “debriefing” and “post-mortem,” since it’s more value-neutral than the other terms. Some teams refer to these meetings as “sprint retrospectives” or “iteration retrospectives,” “agile retrospectives” or “iteration retrospectives.” Whether you are a scrum team, using the agile methodology, or doing a specific type of retrospective (e.g. a mad, sad, glad retrospective), the goals are generally the same: discovering what went well, identifying the root cause of problems you had, and finding ways to do better in the next iteration.
Rose, Bud, Thorn Template
Works best for:
Retros, Agile
The Rose, Bud, Thorn template is a structured method for team reflection and feedback, designed to help teams identify positive aspects, potential opportunities, and challenges within a project or situation. One key benefit of using this template is its ability to promote balanced feedback and productive discussions, which can lead to improved team processes and outcomes.
Penny Game
Works best for:
Agile
The Penny Game is a simulation exercise that illustrates the impact of batch size and work in progress on cycle time and throughput. By tracking the flow of pennies through a production system, teams learn how to identify bottlenecks, optimize processes, and improve efficiency. This template offers a practical way to explore Lean principles and drive continuous improvement, empowering teams to streamline their workflow and deliver value more predictably.
Feature Planning Template
Works best for:
Desk Research, Agile Methodology, Product Management
Features are what make a product or service fun, but adding new ones is no walk in the park. It takes many steps—ideating, designing, refining, building, testing, launching, and promoting—and just as many stakeholders. Feature Planning lets you put a smooth, sturdy process in place, so you can add a feature successfully, and spend less time and resources doing it. That makes our Feature Planning Template a smart starting point for anyone looking to add new product features, especially members of product, engineering, marketing, and sales teams.
Sailboat Retro
Works best for:
Retrospectives, Agile Methodology, Meetings
The Sailboat Retrospective template offers a metaphorical journey through past iterations and future goals, likening the retrospective process to sailing a boat. It provides elements for identifying driving forces (winds), restraining forces (anchors), and destination (goal). This template enables teams to reflect on what propels them forward, what holds them back, and where they want to go next. By promoting visualization and metaphorical thinking, the Sailboat Retrospective empowers teams to navigate challenges, set sail towards their objectives, and steer towards success effectively.