Empathy Map
The Empathy Map is a tool that allows us to get to know our users or user models, connecting with their way of thinking, the influence they receive in their environment, and the content and opinions they hear and watch.
The Empathy Map is a tool that allows us to get to know our users or user models, connecting with their way of thinking, the influence they receive in their environment, and the content and opinions they hear and watch.
As well as all those actions that will require effort and, in some way, pain when carrying out activities, as well as the actions that represent success and the fulfillment of certain goals.
How living the experience with this template:
Feels and thinks
In this space, we put all the data about what our user feels and thinks.
Their emotions and feelings are essential for the assembly of the user persona.
We can obtain this information from surveys, observations, or interviews.
See
In this space, we are going to describe the way in which our person observes the world, the information he consumes, and the reality that surrounds him. For example, if he lives in a country in crisis, his day-to-day what he sees will not be the same as if he lived in a stable country.
Says and doing
Here we write what our person says and does. For example, if he has an ecological and responsible discourse, he is likely to do social work, compost or recycle in an excellent way.
So what he says always conditions what he does.
Hears
Here we are going to describe what the person listens to, which people he follows, who inspires him, for example, Podcasts, Newscasts, etc.
Pains
Efforts, pain, events, or conditions that cause suffering or generate a negative impact on our person.
Goals
Here we will describe what goals, objectives, or dreams our person wants to fulfill.
Thanks and regards!
Get started with this template right now.
Empathy Map Pro
Works best for:
Market Research, Research & Design
Empathy Map Pro helps you dive deeper into understanding your users. By exploring their thoughts, feelings, and experiences, you can create more effective solutions tailored to their needs. This advanced template is perfect for product development teams aiming to enhance user satisfaction and drive innovation.
Official Remote 5-day Design Sprint
Works best for:
Design, Desk Research, Sprint Planning
The goal of a Design Sprint is to build and test a prototype in just five days. You'll take a small team, clear the schedule for a week, and rapidly progress from problem to tested solution using a proven step-by-step checklist. Steph Cruchon of Design Sprint created this template for Miro in collaboration with design sprint gurus at Google. This Design Sprint template is designed specifically for remote sprints so you can run productive and efficient sprints with colleagues around the world.
User Empathy Map
Works best for:
Market Research, Research & Design
User Empathy Map template helps you visualize user experiences and needs. It’s an essential tool for teams looking to design products that resonate with their users. Use this template to build empathy and improve user satisfaction.
Customer Touchpoint Map Template
Works best for:
Desk Research, Product Management, Mapping
To attract and keep loyal customers, you have to truly start to understand them—their pain point, wants, and needs. A customer touchpoint map helps you gain that understanding by visualizing the path your customers follow, from signing up for a service, to using your site, to buying your product. And because no two customers are exactly alike, a CJM lets you plot out multiple pathways through your product. Soon you’ll be able to anticipate those pathways and satisfy your customers at every step.
Storyboard for Game Design
Works best for:
Storyboard
The Storyboard for Game Design template is a structured tool for visualizing your game’s development from concept to execution. It includes sections for roles, storyboarding, scripting, and asset management, ensuring clarity, consistency, and alignment across the team. Ideal for game designers, this template streamlines planning, helps manage resources, and promotes a cohesive and engaging gaming experience.
Good, Bad, Ideas, Action, Kudos Retrospective
Works best for:
Retrospectives, Meetings, Agile Methodology
The Good, Bad, Ideas, Action, Kudos Retrospective template offers a structured approach to retrospectives by categorizing feedback into five key areas: good, bad, ideas, action items, and kudos (appreciations). It provides elements for team members to share their thoughts, suggestions, and acknowledgments. This template enables teams to reflect on past performance, generate actionable insights, and celebrate achievements. By promoting inclusivity and constructive feedback, the Good, Bad, Ideas, Action, Kudos Retrospective empowers teams to foster collaboration, drive continuous improvement, and strengthen team dynamics effectively.