Checkers Game

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The game of Draughts is played on a board of sixty-four squares of alternate colours, and with twenty-four pieces, called men (twelve on each side), also of opposite colours. It is played by two persons; the one having the twelve black or red pieces is technically said to be playing the first side, and the other, having the twelve white, to be playing the second side. Each player endeavours to confine the pieces of the other in situations where they cannot be played, or both to capture and fix, so that none can be played; the person whose side is brought to this state loses the game.

The essential rules of the game are as under—

  • The board shall be so placed that the bottom corner square on the left hand shall be black.

  • The men shall be placed on the black squares.[107]

  • The black men shall be placed upon the supposed first twelve squares of the board; the white upon the last twelve squares.

  • Each player shall play alternately with black and white men. Lots shall be cast for the colour at the commencement of a match, the winner to have the choice of taking black or white.

  • The first move must invariably be made by the person having the black men.

  • At the end of five minutes "Time" may be called; and if the move be not completed on the expiry of another minute, the game shall be adjudged lost through improper delay.

  • When there is only one way of taking one or more pieces, "Time" shall be called at the end of one minute; and if the move be not completed on the expiry of another minute, the game shall be adjudged lost through improper delay.

  • After the first move has been made, if either player arrange any piece without giving intimation to his opponent, he shall forfeit the game; but, if it is his turn to play, he may avoid the penalty by playing that piece, if possible.

  • After the pieces have been arranged, if the person whose turn it is to play touch one, he must either play that piece or forfeit the game. When the piece is not playable, he is penalised according to the preceding law.

  • If any part of a playable piece be played over an angle of the square on which it is stationed, the play must be completed in that direction.

  • A capturing play, as well as an ordinary one, is completed the moment the hand is withdrawn from the piece played, even though two or more pieces should have been taken.

  • When taking, if a player remove one of his own pieces, he cannot replace it, but his opponent can either play or insist on his replacing it.

  • Either player making a false or improper move shall forfeit the game to his opponent, without another move being made.

  • The "Huff" or "Blow" is, before one plays his own piece, to remove from the board any of the adverse pieces that might or should have taken. The "Huff" does not constitute a move.

  • The player has the power either to huffcompel the take, or to let the piece remain on the board, as he thinks proper.[108]

  • When a man first reaches any of the squares on the opposite extreme line of the board, it becomes a "King." It must be crowned (by placing a man of the same colour on the top of it) by the opponent, and can afterwards be moved backwards or forwards as the limits of the board permit.

  • A Draw is when neither of the players can force a win. When one of the sides appears stronger than the other, the stronger party may be required to complete the win, or to show a decided advantage over his opponent within forty of his own moves—counted from the point at which notice was given—failing in which, he must relinquish the game as a draw.

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